The “State of Unreal 2025” showcased significant advancements and updates across Epic Games’ ecosystem, focusing on Unreal Engine 5.6, MetaHuman, Unreal Editor for Fortnite (UEFN), and RealityScan 2.0. These updates aim to empower creators with more tools, greater efficiency, and enhanced capabilities for building immersive and high-fidelity experiences.
Unreal Engine 5.6: Powering High-Fidelity Open Worlds
Unreal Engine 5.6 has been officially released and focuses on enabling developers to create large-scale, high-fidelity open worlds that run smoothly at 60 frames per second on current-generation consoles, high-end PCs, and modern mobile devices. A key goal was to minimize the necessity for round-tripping to DCC (Digital Content Creation) tools by greatly enhancing the animation and rigging workflow within the engine.
Key Features:
- Performance Enhancements: Unreal Engine 5.6 includes optimized toolsets designed to deliver games that consistently render at 60 FPS on current-generation hardware.
- Hardware Ray Tracing: Enhancements to the Hardware Ray Tracing (HWRT) system boost performance for Lumen Global Illumination. By eliminating key CPU bottlenecks, developers can create more complex scenes while maintaining a smoother frame rate.
- Fast Geometry Streaming Plugin: The experimental Fast Geometry Streaming Plugin enables faster loading of large amounts of static geometry while maintaining stable frame rates.
- Improved Animation Toolsets: Unreal Engine 5.6 introduces the “biggest update yet” to its in-editor animation toolsets. Motion Trails have been redesigned, allowing animators to adjust arcs and spacing directly in the viewport. Tween Tools have also been overhauled to fine-tune animations on controls or selected keys more quickly.
- MetaHuman Integration: MetaHuman Creator is now fully integrated into Unreal Engine 5.6, allowing developers to author MetaHumans directly within the engine.
MetaHuman: Advancing Digital Human Creation
MetaHuman 5.6 marks the exit of the digital human framework from Early Access, now fully embedded within Unreal Engine. The update focuses on enhanced fidelity, a larger scan database, and improved authoring workflows.
Key Updates:
- Enhanced Fidelity: Improved materials, a larger scan database, and improved models for processing scan data enhance the fidelity of MetaHumans.
- Authoring Workflows: New authoring workflows expand the range of available options for faces, bodies, and clothing.
- MetaHuman Animator: The update provides the ability to generate real-time animation from almost any camera or audio source with MetaHuman Animator.
- Ecosystem Expansion: The MetaHuman ecosystem expands with new plugins for DCCs and integration with the Fab marketplace.
- Licensing Changes: The Unreal Engine EULA has been updated, allowing MetaHuman characters and animations to be used in any engine, such as Unity or Godot, as well as creative software like Maya, Houdini, and Blender.
Unreal Editor for Fortnite (UEFN): Empowering Creators with AI and New IP
Unreal Editor for Fortnite (UEFN) continues to expand its tools and available IP, offering creators new ways to build engaging experiences.
Key Announcements:
- LEGO Integration: Starting June 17, creators can build LEGO experiences brick-by-brick using the LEGO Brick Editor. LEGO Bloom Tycoon will also be available, including new galleries to inspire creators to build gardens and farms. The LEGO Brick Editor includes 50 LEGO bricks at launch, supported by a building tool for easy placement and snapping. Creators can change the colors of individual elements, choosing from up to 42 production-specific colors matching actual LEGO bricks.
- New IP: Exciting new IPs are coming to UEFN, with *Squid Game* slated for June 27, followed by *Avatar: The Last Airbender* and *Star Wars* IP.
- AI-Powered NPCs: New tools are being released later this year for creators to build their own engaging AI-powered NPCs in UEFN. The new Persona Device allows creators to create characters with personalities that players can interact with.
- Epic Developer Assistant: The new Epic Developer Assistant, now available in beta on the Epic Developer Community, is an AI-powered assistant that helps creators write Verse code for their UEFN projects.
RealityScan 2.0: Streamlining 3D Scanning
RealityScan 2.0 is launching in the coming weeks, unifying the desktop and mobile versions under the ‘RealityScan’ name. This version focuses on improved usability and powerful new features.
Key Features:
- AI-Powered Masking: RealityScan 2.0 includes AI-powered masking for more efficient model creation.
- Smarter Image Alignment: Improved image alignment ensures more accurate 3D models.
- Airborne Laser Scan Support: The new version supports airborne laser scans, expanding its capabilities.
Other Notable Announcements
- Epic Games Store Updates: Netmarble announced that MONGIL: STAR DIVE is coming exclusively to the Epic Games Store on PC in October 2025 as part of the Epic First Run program. The Epic Games Store is also opening self-publishing to developers and publishers on Android and iOS in Q3 2025.
- Nanite Foliage: A fast and memory-efficient way to achieve foliage density and fidelity is slated for release in UE 5.7.
The Future of Game Design
The announcements at the State of Unreal 2025 point towards a future where game development is more accessible, efficient, and creatively empowering. The integration of AI tools, enhanced performance, and streamlined workflows are set to reshape how games and digital experiences are made. With the introduction of new IP and expanded capabilities in UEFN, creators have more opportunities than ever to build engaging and immersive experiences. The focus on high-fidelity graphics and smooth performance, as demonstrated by the Witcher 4 tech demo, indicates a new era of interactive storytelling.